About this trial
The investigators established a mobile-based early intervention on adolescent hazardous gaming and verified its effectiveness.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
(1) Clinical diagnosis of hazardous gaming defined in the ICD-11 (2) Fully comprehending the research's purpose and procedures and signing the informed consent
Disqualifiers
(1)Serious physical illness or intellectual disability (2) Clinical diagnosis of gaming disorder (3) Not completing all the interventions or assessments
Trial design
Parallel
Treatments tested in this trial
the mobile-based early intervention
BehavioralThe theoretical framework of the intervention was based on Cognitive Behavior Therapy (CBT). We designed three modules, which were the Gaming behavior management, the Gaming cognition establishment and the Early intervention on risk and protective factors. The interventions included self-monitoring questionnaires, scientific popular articles, and online lectures.
Treatment groups
Trial outcomes
Primary outcomes
the severity of gaming disorder
Measured by Gaming Disorder Screening Scale
Secondary outcomes
average daily gaming hours
self-reported average hours spent gaming per day
frequency of gaming sessions
self-reported number of gaming sessions per week
anxiety severity
Measured by: Generalized Anxiety Disorder 7-item (GAD-7) Scale Scale Range: 0 to 21 (higher scores indicate worse anxiety)
depression severity
Measured by: Patient Health Questionnaire-9 (PHQ-9) Scale Range: 0 to 27 (higher scores indicate worse depression)
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