About this trial
The goal of this study is to learn whether virtual reality (VR) construction tasks can detect performance changes associated with prior sleep, and to determine the extent to which these changes can be distinguished from interacting repetitively with VR itself.
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Fluent in English
Tolerate virtual reality system
Disqualifiers
Recent shiftwork
Recent travel across time zones (>2 in last month)
Underlying health conditions (high blood pressure, diabetes, cancer, heart attack, heart failure, angioplasty, heart surgery, etc.)
Use of nicotine products such as tobacco or e-cigarettes
Trial design
Crossover
Treatments tested in this trial
Construction Virtual Reality Stress Challenges
Other interventionParticipants will be randomly assigned to a laboratory visit that will contain construction virtual reality stress challenges.
No Construction Virtual Reality Stress Challenges
Other interventionParticipants will be randomly assigned to a laboratory visit that will not contain construction virtual reality stress challenges.
Treatment groups
Trial outcomes
Primary outcomes
Feasibility: Recruitment
Number of eligible participants who enroll in the study.
Feasibility: Retention
Proportion of eligible participants who enroll and complete all scheduled study visits.
Feasibility: Tolerability of Repeated VR use and Physiologic Monitoring
Proportion of participants able to complete repeated VR tasks and physiologic monitoring without early discontinuation due to discomfort, cybersickness, or adverse symptoms.
Feasibility: Data Completeness and Quality
Proportion of planned VR task sessions and physiologic recordings successfully completed with usable data.
Secondary outcomes
Instruction Re-Engagement During VR Tasks
Number of times participants revisit or request task instructions during construction-related VR tasks.
Task Resumption Time Following Disruption
Time (seconds) required for participants to resume task engagement following an interruption or distraction during VR tasks.
VR Task Completion Time
Time required to complete construction-related VR tasks.
Movement Efficiency During VR Tasks
Movement efficiency metrics during VR tasks, including the number of movements required to manipulate objects or complete task objectives.
Sponsors and contacts
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