About this trial
This is a randomized controlled trial to learn if the Singularities, a game-based intervention, works to reduce alcohol-related harms among youth. It will also learn if Singularities reduces alcohol use behaviors and improves alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use. The main questions it aims to answer are:
* Does Singularities reduce the frequency of experiencing alcohol-related harms and alcohol use behaviors? * Does Singularities improve alcohol protective behavioral strategies, adaptive coping skills, and healthy social media use?
Researchers will compare Singularities to an attention control program, Food4Thought, a game-based intervention about nutrition, physical activity, and teen well-being, to see if Singularities works to reduce alcohol-related harms.
Participants will:
* Partake in either Singularities or Food4Thought, both of which will be completed over the course of one month * Take 4 online surveys over the course of one year * Complete an optional online interview after the surveys
Eligibility criteria
This trial accepts healthy volunteersQualifiers
Able to comfortably participate in English
Live in the U.S.
14-18 years old
Have an internet-accessible computer, smart phone, or tablet
Disqualifiers
None
Trial design
Parallel
Treatments tested in this trial
Food4Thought
BehavioralFood4Thought is an attention control condition in which participants receive similar amounts of research team contact and program contact as the intervention. Participants will play the game Pick Your Plate! A Global Guide to Nutrition, developed by the Smithsonian Science Education Center. Participants are instructed to build healthy meals using cuisine from around the world while ensuring they stick to a budget and meet all their nutritional needs. Food4Thought will be delivered via Qualtrics.
Singularities
BehavioralSingularities is a theory-based, community-informed, web-accessible intervention that includes a game, discussion board, and resources that incorporate 3 components for encouraging use of adaptive coping skills, alcohol protective behavioral strategies, and healthy internet and social media use.
Treatment groups
Trial outcomes
Primary outcomes
Alcohol-related harms
Participants report how many times they experienced 19 different alcohol-related harms, based on the measure from the the School Health and Alcohol Harm Reduction Project (SHAHRP). Example harms include hangover after drinking, inability to remember what happened after drinking, having sex that they later regretted, trouble with parent(s) because of drinking, physical fight because they were affected by alcohol, and drove in a vehicle after drinking. Response options for each harm range from "never" (0) to "12 times or more" (12). Scores range from 0 to 228, with higher scores indicating more alcohol-related harms.
Secondary outcomes
Drinking quantity
Number of drinks consumed on a typical day of drinking assessed via Quantity-Frequency items
Drinking frequency
Number of days on which one or more drinks were consumed assessed via Quantity-Frequency items.
Binge drinking frequency
Number of times when 4 or 5+ drinks (asking both regardless of assigned/biological sex at birth) were consumed in a 2-hour period assessed via National Institute on Alcohol Abuse and Alcoholism (NIAAA) items.
Alcohol use initiation
Participants report whether or not they drank alcohol, which is assessed via the Youth Risk Behavior Survey item about lifetime alcohol use.
Sponsors and contacts
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University of Pittsburgh
Lead sponsor
National Institute on Alcohol Abuse and Alcoholism (NIAAA)
Collaborator
This trial is not recruiting at the moment. You can still explore other options: