Gamification in Stoma Care Education for Nursing Students

Trial statusNot yet recruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age17+
SponsorGazi University

About this trial

his study aims to determine the effect of a gamification-based educational method on nursing students' learning of stoma care. The research will be conducted as a pretest-posttest, parallel-group randomized controlled experimental study. This research will be prepared under the guidance of the Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) protocol, and the reporting of the randomized controlled study will be carried out under the Consolidated Standards of Reporting Trials (CONSORT).

Participants will consist of fourth-year nursing students who voluntarily agree to participate in the study. After obtaining informed consent, participants will complete a descriptive characteristics form and the Stoma Care Knowledge Test. Randomization will be performed based on baseline knowledge levels, and participants will be assigned to experimental and control groups.

Students' knowledge levels will be assessed using the "Stoma Care Knowledge Test," and their skills will be evaluated using a "Skills Checklist." Following baseline knowledge and skill assessment, the experimental group will receive gamified stoma care education, while the control group will receive standard education. The gamification intervention is designed based on the Werbach D6 Model and aims to enhance students' knowledge and skills in stoma care.

Post-intervention knowledge and skill assessments will be conducted one week after the training. In addition, follow-up measurements will be performed four weeks later to evaluate the retention of knowledge and skills.

Eligibility criteria

Qualifiers

Nursing students who voluntarily agree to participate in the study

Students who are enrolled in the "Nursing Professional Practice" course for the first time

Students who have access to a mobile device (e.g., smartphone or tablet) and internet connection

Disqualifiers

Students who have previously participated in or used any game related to stoma care

Students who do not attend the theoretical course

Students who do not participate in demonstrations or group activities

Students who do not complete any stage of the knowledge assessment

Trial design

Treatments tested in this trial

  • Gamification-Based Stoma Care Education
  • Traditional Education

Treatment groups

72 Participants
are divided into 2 treatment groups

Locations

This trial has no locations

Sponsors and collaborators