[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-study-detail:100563359":3},{"organization":4,"armGroups":7,"interventions":19,"overallOfficials":30,"centralContacts":34,"locations":44,"responsibleParty":60,"collaborators":25,"id":63,"slug":25,"hasResults":64,"nctId":65,"briefTitle":66,"officialTitle":67,"acronym":25,"eligibilityCriteria":68,"healthyVolunteers":64,"sex":69,"minAge":70,"maxAge":71,"enrollmentInfo":72,"targetDuration":25,"studyType":75,"phases":76,"briefSummary":78,"conditions":79,"keywords":81,"overallStatus":47,"whyStopped":25,"lastUpdateSubmitDate":86,"lastUpdatePostDateStruct":87,"startDateStruct":90,"completionDateStruct":92,"leadSponsor":94,"locationsCount":95},{"fullName":5,"class":6},"Gulf Medical University","OTHER",[8,14],{"label":9,"type":10,"description":11,"interventionNames":12},"Conventional Therapy + Immersive Virtual Reality Therapy","EXPERIMENTAL","15 minutes of conventional therapy followed by 45 minutes of immersive virtual reality therapy will be administered to this group referred to as Group 1.",[13],"Device: Oculus Quest 3",{"label":15,"type":10,"description":16,"interventionNames":17},"Conventional Therapy + Non Immersive Virtual Reality Therapy","15 minutes of conventional therapy followed by 45 minutes of non-immersive virtual reality therapy will be administered to this group referred to as Group 2",[18],"Device: Neofect Smartboard and Tyromotion Myro",[20,26],{"type":21,"name":22,"description":23,"armGroupLabels":24,"otherNames":25},"DEVICE","Oculus Quest 3","Oculus quest 3 is a standalone virtual reality headset developed by Meta. It offers precise motion tracking and offers an innovative intervention for stroke rehabilitation, enhancing upper limb motor function throug task - specific exercises.",[9],null,{"type":21,"name":27,"description":28,"armGroupLabels":29,"otherNames":25},"Neofect Smartboard and Tyromotion Myro","Neofect Smart Board provides non-immersive VR rehabilitation through gamified, task specific exercises to improve upper limb mobility in an interactive way.\n\nTyromotion Myro uses non-immersive VR therapy combining sensor-based feedback and interactive games to enhance fine motor skills.",[15],[31],{"name":32,"affiliation":5,"role":33},"Athira George, Master of Physical Therapy","PRINCIPAL_INVESTIGATOR",[35,40],{"name":36,"role":37,"phone":38,"phoneExt":25,"email":39},"Athira George, MPT","CONTACT","+971503723635","2022mpt09@mygmu.ac.ae",{"name":41,"role":37,"phone":42,"phoneExt":25,"email":43},"Dr.Satheeskumar Durairaj","+971 55 1808474","satheeskumar@gmu.ac.ae",[45],{"facility":46,"status":47,"city":48,"state":25,"zip":49,"country":50,"countryCode":51,"cosmosGeoPoint":52,"geoPoint":57,"contacts":58},"Thumbay Physical Therapy and Rehabilitation Hospital","RECRUITING","Ajman","00000","United Arab Emirates","AE",{"type":53,"coordinates":54},"Point",[55,56],55.47878,25.40177,{"lat":56,"lon":55},[59],{"name":36,"role":37,"phone":38,"phoneExt":25,"email":39},{"type":33,"investigatorFullName":61,"investigatorTitle":62,"investigatorAffiliation":5,"oldNameTitle":25,"oldOrganization":25},"Athira George","Principal Investigator","100563359",false,"NCT06615141","Immersive v\u002Fs Non-immersive Virtual Reality in Enhancing Upper Limb Functions Among Individuals With Subacute Stage Hemiplegia","Immersive Versus Non-immersive Virtual Reality in Enhancing Upper Limb Functions Among Individuals With Subacute Stage Hemiplegia - A Randomized Controlled Trial","Inclusion Criteria:\n\n* Individuals aged 28-55 years.\n* Diagnosed with hemiplegia due to stroke.\n* ≤ Grade 2 on Modified Ashworth scale.\n* ≤ Stage 2 on Brunnstrom stages of motor recovery.\n* Score of ≥ 35\u002F36 on Cognitive assessment scale for stroke patients (CASP)\n\nExclusion Criteria:\n\n* Contraindications for VR therapy, such as severe motion sickness or photosensitive epilepsy, impaired spatial awareness.\n* Pre-existing neurological conditions such as spinal cord injury, Multiple sclerosis and so affecting upper limb function.","ALL","28 Years","55 Years",{"count":73,"type":74},30,"ESTIMATED","INTERVENTIONAL",[77],"NA","The goal of this randomized controlled trial is to compare the effectiveness of immersive virtual reality combined with conventional therapy to the effectiveness of non-immersive virtual reality combined with conventional therapy in enhancing upper limb function in subacute hemiplegic stroke patients.",[80],"Hemiplegia and\u002For Hemiparesis Following Stroke",[82,83,22,84,85],"virtual reality","hemiplegic stroke","Motor function","Upper limb","2024-09-25",{"date":88,"type":89},"2024-09-26","ACTUAL",{"date":91,"type":89},"2024-03-05",{"date":93,"type":74},"2025-01-05",{"name":5,"class":6},1]