Influence of Fun Physical Activities on Neck Pain and Posture in Children

Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
AgeUp to 15
SponsorRiphah International University

About this trial

Neck pain is becoming increasingly common in school-aged children, mainly due to prolonged use of electronic devices and poor posture (especially forward head posture), often referred to as "text neck syndrome." Other contributing factors include sedentary lifestyles, heavy school bags, and rapid growth during adolescence. While this issue has been widely studied in adults and teenagers, research focusing on younger children is limited. This study aims to evaluate the effects of fun-game activities, cervical stretching exercises, and postural education in reducing neck pain and improving posture among school-going children.

Eligibility criteria

This trial does not accept healthy volunteers

Qualifiers

Student with Forward neck posture with angle 48 ° measured with kinovea software.

Teenagers (School going age ≤ 15 yrs)

Both gender

Children with neck pain

Disqualifiers

Children with scoliosis

Pain due to frank injuries (like fractures)

Patients having had any recent surgical procedure would not be enrolled in this study.

Trial design

Design model

Parallel

Treatments tested in this trial

  • fun game activities

    Other intervention

    The study will run for 10 months, with sessions 3 times per week (30 minutes each). Group A will follow an 8-week fun, structured program including warm-ups, posture exercises (e.g., chin tucks, wall angels, plank), and interactive games and breathing activities, progressing every two weeks.

  • neck isometrics

    Other intervention

    Group B will perform isometric neck exercises and continue normal school activities without additional structured training. The program aims to improve posture and reduce neck pain in children

Treatment groups

90 Participants
are divided into 2 treatment groups
Group A: fun game activitiesExperimental treatment 1 intervention
Group B: neck isometricsActive comparator 1 intervention

Trial outcomes

Primary outcomes

1

Goniometer

A goniometer is a simple instrument used to measure the range of motion (ROM) of joints in the body. It is commonly used in physiotherapy and rehabilitation to assess joint angles and monitor progress over time. It typically consists of: A stationary arm (placed along a fixed body part) A movable arm (aligned with the moving body segment) A fulcrum or axis (placed over the joint being measured) The goniometer is used to evaluate movements such as flexion, extension, abduction, and rotation. It helps clinicians determine joint limitations, track improvements, and guide treatment plans.

Time frame
3rd Day

Secondary outcomes

1

NDI Questionnaire

This questionnaire has been designed to give us information as to how your neck pain has affected your ability to manage in everyday life. Please answer every section and mark in each section only the one box that applies to you. We realise you may consider that two or more statements in any one section relate to you, but please just mark the box that most closely describes your problem.

Time frame
3rd Day

Other outcomes

1

Visual Analogue Scale

The Visual Analogue Scale (VAS) is a simple and widely used tool to measure a person's pain intensity. It typically consists of a 10 cm straight line, where: One end represents "no pain" (0) The other end represents "worst possible pain" (10) The patient is asked to mark a point on the line that best represents their level of pain. The distance from the "no pain" end to the marked point is then measured and recorded as the pain score. VAS is easy to use, quick, and effective for tracking changes in pain over time in both clinical and research settings.

Time frame
3rd Day

Sponsors and contacts

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