The Effect of Situation Puzzle Games on Nursing Students' Death Anxiety and Meaning in Life

ConditionDeath Anxiety
Trial statusRecruiting
Trial phaseNot applicable
Trial typeInterventional
Biological sexAll
Age18+
SponsorChina Medical University, China

About this trial

Goal of this interventional study

The purpose of this research is to investigate the effects of a scenario-based puzzle educational game on death anxiety and meaning in life among nursing students. It aims to answer the following key questions:

Can the scenario-based puzzle educational game enhance nursing students' sense of meaning in life?

Can the scenario-based puzzle educational game reduce death anxiety in nursing students?

What are nursing students' experiences and perceptions of this educational game?

Study design Researchers will compare the intervention group (participating in the game) with a control group (receiving death education manuals) to evaluate the effectiveness of the game-based intervention.

Participants will:

Be recruited through campus posters

Be randomly assigned to either the intervention or control group and complete baseline questionnaires

In the control group: Receive death education manuals twice weekly for 3 weeks

In the intervention group: Participate in group sessions (5 students per group) to play the scenario-based puzzle game twice weekly for 3 weeks

Complete follow-up questionnaires and participate in qualitative interviews regarding their experiences with manual-based education or the game intervention after the 3-week intervention period

Eligibility criteria

Qualifiers

Third-year full-time undergraduate nursing students

Completed clinical observation training but not yet entered clinical internship phase

Aged ≥18 years

Provide informed consent and voluntarily participate in the study

Disqualifiers

Participated in similar death education interventions within the past 3 months

Diagnosed with severe mental or psychological disorders

Currently on a leave of absence (academic or personal)

Trial design

Treatments tested in this trial

  • Puzzle game
  • Manual Education

Treatment groups

70 Participants
are divided into 2 treatment groups