[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"leadSponsorName\":\"Jin-tao Zhang\",\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:":46},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":4,"hasResults":10,"nctId":11,"briefTitle":12,"officialTitle":13,"acronym":4,"eligibilityCriteria":14,"healthyVolunteers":15,"sex":16,"minAge":17,"maxAge":18,"enrollmentInfo":19,"targetDuration":4,"studyType":22,"phases":23,"briefSummary":25,"conditions":26,"keywords":28,"overallStatus":33,"whyStopped":4,"lastUpdateSubmitDate":34,"lastUpdatePostDateStruct":35,"startDateStruct":38,"completionDateStruct":40,"leadSponsor":42,"locationsCount":45},"100564847",false,"NCT06634498","The Effect of Repetitive Transcranial Magnetic Stimulation for Internet Gaming Disorder","The Effect of Repetitive Transcranial Magnetic Stimulation of the Left Dorsolateral Prefrontal Cortex in Internet Gaming Disorder","Inclusion Criteria:\n\n* DSM-V gaming disorder \\>5 and scored ≥ 50 on a revised version of Young's online Internet addiction test；\n* spent more than 50% of their online time gaming；\n* engagement in one of four popular Internet game (Arena of Valor,Genshine, LOL, FPS) for over 20 hours per week for at least 1 year.\n\nExclusion Criteria:\n\n* current or history of use of illegal substances and gambling;\n* current or history of psychiatric or neurological illness;\n* current use of psychotropic medications;\n* cognitive impairment as assessed by the Mini-International Neuropsychiatric Interview；\n* surgery, head trauma or heart related diseases in the past year；\n* a history of epilepsy or seizures or increased risk of seizures for any reason；\n* metal implants or tattoos of the neck or head；\n* claustrophobia.",true,"ALL","18 Years","30 Years",{"count":20,"type":21},35,"ESTIMATED","INTERVENTIONAL",[24],"NA","This study aims to investigate the intervention effects of navigated repetitive transcranial magnetic stimulation (rTMS) on craving regulation in individuals with internet gaming disorder (IGD). The primary objectives include: (1) examining the impact of navigated rTMS over the dorsolateral prefrontal cortex (DLPFC) on the gaming cravings, and craving regulation capacity; and (2) exploring the potential neural mechanisms by which rTMS over the DLPFC improves craving intensity, and craving regulation ability.",[27],"Internet Gaming Disorder",[29,30,31,32],"rTMS","Internet gaming disorder","craving","craving regulation","RECRUITING","2024-10-09",{"date":36,"type":37},"2024-10-15","ACTUAL",{"date":39,"type":21},"2024-10-10",{"date":41,"type":21},"2025-06-30",{"name":43,"class":44},"Jin-tao Zhang","OTHER",2,""]