[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"health-studies-list:{\"conditionNormalized\":\"empathy-training-of-healthcare-professional-students\",\"overallStatus\":[\"RECRUITING\",\"AVAILABLE\",\"NOT_YET_RECRUITING\"],\"orderBy\":\"LastUpdateSubmitDate:desc\",\"size\":25,\"offset\":0}":3,"health-study-condition:empathy-training-of-healthcare-professional-students":48},{"pageToken":4,"total":5,"offset":6,"count":5,"results":7},null,1,0,[8],{"id":9,"slug":4,"hasResults":10,"nctId":11,"briefTitle":12,"officialTitle":12,"acronym":13,"eligibilityCriteria":14,"healthyVolunteers":15,"sex":16,"minAge":4,"maxAge":4,"enrollmentInfo":17,"targetDuration":4,"studyType":20,"phases":21,"briefSummary":23,"conditions":24,"keywords":30,"overallStatus":36,"whyStopped":4,"lastUpdateSubmitDate":37,"lastUpdatePostDateStruct":38,"startDateStruct":41,"completionDateStruct":43,"leadSponsor":45,"locationsCount":4},"100644161",false,"NCT07666867","Virtual Reality for Enhancing Self Compassion and Reducing Burnout Among Healthcare Providers","VR-CF-CBT","Inclusion Criteria:\n\n* have at least one year of experience working in a healthcare setting\n\nExclusion Criteria:\n\n* participating in other behavioral interventions that could confound study results\n* auditory or visual impairments that would interfere with VR usage\n* Participants who experience clinically significant VR-related discomfort\u002Fmotion sickness as assessed by the Simulator Sickness Questionnaire (SSQ)",true,"ALL",{"count":18,"type":19},52,"ESTIMATED","INTERVENTIONAL",[22],"NA","Healthcare providers in high-demand clinical settings are at high risk for burnout and secondary traumatic stress due to repeated exposure to patient trauma, which can compromise well-being and quality of care. Compassion-focused cognitive behavioral therapy (CF-CBT) can reduce stress and enhance self-compassion, but traditional delivery is time- and resource-intensive. This project evaluates the feasibility, acceptability, and potential effectiveness of virtual reality (VR)-enhanced CF-CBT specifically adapted for healthcare providers experiencing vicarious trauma. Grounded in Neff's self-compassion framework (emphasizing self-kindness, common humanity, and mindfulness) the VR intervention provides 8 immersive environments where participants can practice compassion-focused skills, engage in procedural learning, and regulate emotional responses in real time.\n\nThe study will be conducted at UC San Diego Health using a two-arm randomized design comparing VR-enhanced CF-CBT with self-guided compassion-focused CBT\u002Fmindfulness exercises delivered without VR. Participants will complete 8 brief VR interventional sessions (approximately 6-10 minutes each) over 4-6 weeks. Outcomes include self-compassion, burnout, and secondary traumatic stress, measured using validated instruments. Feasibility and acceptability will be evaluated through recruitment, retention, session completion, engagement, and participant feedback.\n\nFindings will provide preliminary evidence for VR-enhanced compassion-focused interventions as a scalable and accessible approach to supporting healthcare providers' emotional well-being in demanding clinical environments, and will inform future cultural adaptation and implementation in low-resource and conflict-affected healthcare settings such as those in post-war zones.",[25,26,27,28,29],"Burnout, Healthcare Workers","Burnout","Burnout, Psychological","Self Compassion","Empathy Training of Healthcare Professional Students",[31,32,33,34,35],"Self-Compassion","Empathy","CBT","Virtual Reality","Healthcare Provider Burnout","NOT_YET_RECRUITING","2026-06-18",{"date":39,"type":40},"2026-06-24","ACTUAL",{"date":42,"type":19},"2026-07-01",{"date":44,"type":19},"2027-02-01",{"name":46,"class":47},"University of California, San Diego","OTHER",""]