Clinical trials

18

Search and review clinical trials. Use filters to narrow results by trial status, phase, treatment, biological sex and sponsor.

Condition / disease
Location
Status: Not yet recruiting

A Gamified Breathing and Postural Awareness Education Model for Children With Cerebral Palsy

This project aims to develop an accessible, learning-oriented model based on gamified breathing and posture training that emphasizes active participation for children with cerebral palsy (CP), their families, and educators. Since current practices are largely clinic-centered, there is a growing need for game-based, motivational and widely discernible programs. In this context, the project aims to provide an inclusive model that enhances breathing and postural awareness through digital technology, thereby increasing motivation and adherence.

Participants needed: 40
Trial details
Age: 6-18Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Jul 2, 2026Locations: 1
Eligibility criteria

Diagnosed with cerebral palsy. [+3]

Presence of uncontrolled medical conditions or systemic limitations. [+3]

Status: Not yet recruiting

Effects of Sustainable Exercise Habits in University Students

This cross-sectional comparative study aims to evaluate the effects of sustainable exercise habits on cognitive awareness, body awareness, and sleep quality in university students. The main hypotheses are: H0: There is no difference in cognitive awareness, body awareness, and sleep quality between university students with sustainable exercise habits and those with a sedentary lifestyle. H1: There is a difference in cognitive awareness, body awareness, and sleep quality between university students with sustainable exercise habits and those with a sedentary lifestyle.

Participants needed: 140
Trial details
Age: 18-25Biological sex: AllType: ObservationalSponsor: Yeditepe UniversityUpdated: Jun 30, 2026Locations: 1
Eligibility criteria

Being a university student aged between 18 and 25 years [+1]

Having any diagnosed psychiatric disorder [+5]

Status: Not yet recruiting

Multidisciplinary Health Monitoring for Esports Players

This study aims to develop a holistic, multidisciplinary health monitoring/screening module that evaluates the health and performance parameters of esports players, and to apply and assess the effectiveness of an individualized multidisciplinary preventive intervention program (PIP) based on the screening findings. Esports players are frequently exposed to prolonged sitting, repetitive movements, high screen time, and irregular lifestyle habits, which can lead to musculoskeletal problems, visual strain, increased cardiovascular load, sleep disturbances, and psychological effects. Comprehensive, systematic, and multidisciplinary screening models addressing these risks remain limited in the literature. Amateur and/or professional players from the Yeditepe University Esports Club will undergo a multidimensional baseline assessment covering cardiovascular and respiratory parameters, musculoskeletal analysis, visual strain, nutritional status, cognitive function, and mental status. Participants will then be allocated to a control group or an intervention group. The intervention group will complete a 12-week individualized preventive exercise protocol in addition to their usual training, while the control group continues their usual training routine. All measurements will be repeated after 12 weeks to evaluate the effectiveness of the program.

Participants needed: 30
Trial details
Age: 18-35Biological sex: MaleType: InterventionalSponsor: Yeditepe UniversityUpdated: Jun 24, 2026Locations: 1
Eligibility criteria

Aged 18-35 years [+5]

Serious musculoskeletal injury or surgery within the past 6 months [+5]

Status: Recruiting

The Combined Effect of Mulligan Mobilization, Pain Neuroscience-Based Training, and Core Stabilization Exercises in Frozen Shoulder Patients

The purpose of this randomized controlled study is to investigate the effects of a combined rehabilitation program consisting of Mulligan Mobilization with Movement (MWM), Pain Neuroscience Education (PNE), and core stabilization exercises in individuals with adhesive capsulitis (frozen shoulder). The main questions this study aims to answer are: Does the combination of Mulligan mobilization, Pain Neuroscience Education, and core stabilization exercises reduce pain in individuals with adhesive capsulitis? Does this combined intervention improve shoulder range of motion, shoulder function, quality of life, scapular dyskinesis, and pain catastrophizing compared with conventional physical therapy? Participants diagnosed with adhesive capsulitis will be randomly assigned to one of two groups. The intervention group will receive Mulligan mobilization, Pain Neuroscience Education, and core stabilization exercises, while the control group will receive conventional physical therapy, including TENS, hot-pack application, passive joint mobilization, and stretching exercises. Both groups will participate in treatment sessions three times per week for six weeks. Outcome measures will be assessed at baseline and after completion of the 6-week intervention period.

Participants needed: 36
Trial details
Age: 18-65Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Jun 25, 2026Locations: 1
Eligibility criteria

Adults aged 18 to 65 years [+7]

MMSE score below 24 [+10]

Status: Not yet recruiting

Ayres Sensory Integration Test Evaluation Results and Neurodevelopmentally Focused Counseling in Children With Neurodevelopmental Problems

The aim of the study is to investigate the long-term effects of ASI-based and hybrid neurodevelopmental counseling services on the variables of the Ayres Sensory Integration Assessment Test in children with neurodevelopmental disorders.

Participants needed: 16
Trial details
Age: 3-12Biological sex: AllType: ObservationalSponsor: Yeditepe UniversityUpdated: Jun 18, 2026Locations: 1Duration: 1 Month
Eligibility criteria

Aged 3-12 [+7]

Being under 3 years of age or over 12 years of age [+1]

Status: Not yet recruiting

Loss of Balance Experienced by Industrial Workers Due to Hearing Problems

This study will investigate the balance performance and balance-related activities of daily living in 35 industrial workers with hearing problems exposed to occupational noise, using the Berg Balance Scale and the Vestibular Disorders Activities of Daily Living Scale. The research aims to determine whether there is a statistically significant association between hearing problems, balance performance, and daily noise exposure duration. It is hypothesized that while hearing problems related to occupational noise exposure may exist, they may not be directly associated with clinically significant balance impairment, potentially remaining at a tolerable level in daily life. Furthermore, the correlation between Berg Balance Scale and daily living activity scores will be evaluated to understand the functional impact of balance on these workers.

Participants needed: 35
Trial details
Age: 18-60Biological sex: AllType: ObservationalSponsor: Yeditepe UniversityUpdated: Apr 13, 2026
Eligibility criteria

Employment in industrial or heavy industrial settings [+2]

Employment in office-based industrial positions [+1]

Status: Not yet recruiting

The Relationship Between Reaction Time and Motor Skills in Children With Pervasive Developmental Disorders

This study examines whether the relationship between reaction time and motor skills differs between children aged 3-6 with pervasive developmental disorders and typically developing peers. It aims to determine the direction and strength of this relationship in children with developmental disorders and compare it with that of typically developing children, thereby providing evidence on how cognitive processing speed and motor performance interact in early childhood under developmental disorder conditions.

Participants needed: 30
Trial details
Age: 3-6Biological sex: AllType: ObservationalSponsor: Yeditepe UniversityUpdated: Apr 13, 2026Locations: 1
Eligibility criteria

Being between 3 and 6 years of age [+4]

In the typically developing group, having a diagnosis of Attention Deficit -Hype... [+4]

Status: Not yet recruiting

The Effect of Sport-Specific Visual and Vestibular Training in Open-Skill Athletes

This study aims to examine the effects of a 6-week sport-specific visual and vestibular training program on athletes' reaction time and dynamic balance, while comparing outcomes with a control group to determine the extent to which the training contributes to performance improvements.

Participants needed: 20
Trial details
Age: 18-23Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Apr 7, 2026Locations: 1
Eligibility criteria

Athletes aged 18-23 years. [+3]

Having an injury in the last three months that required being away from training... [+3]

Status: Not yet recruiting

Effects of Dynamic Neuromuscular Stabilization Exercises Versus Balance Exercises in Older Adults

The aim of this study is to compare the effects of Dynamic Neuromuscular Stabilization (DNS) based exercises and balance exercises on functional capacity, balance, muscle strength, and quality of life in older adults.

Participants needed: 18
Trial details
Age: 65+Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Mar 27, 2026Locations: 1
Eligibility criteria

Older adults aged 65 and over, of both sexes [+2]

Severe neurological disorders or advanced cognitive impairment [+3]

Status: Recruiting

Investigating the Effects of Cognitive Functional Therapy on Pain, Physical Function, and Kinesiophobia in Individuals With Chronic Ankle Sprain

The aim of this study is to investigate the effects of Cognitive Functional Therapy (CFT) on pain, physical function, and kinesiophobia in individuals with chronic ankle sprain (CAS).

Participants needed: 40
Trial details
Age: 18-65Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Mar 4, 2026Locations: 1
Eligibility criteria

Ongoing pain or swelling, "giving way" episodes, and re-injury during sports or... [+4]

History of ankle surgery within the past 12 months [+5]

Status: Not yet recruiting

Conventional and Virtual Reality-Based Neuromuscular Rehabilitation in Scapholunate Instability

Scapholunate instability is a common form of carpal instability that can cause wrist pain, weakness, and functional limitations during daily activities. Conservative rehabilitation approaches are frequently recommended in the early stages; however, there is no standardized rehabilitation protocol, and the effects of different neuromuscular rehabilitation methods have not been sufficiently investigated. The primary aim of this study is to comparatively examine the effects of conventional physiotherapy approaches and virtual reality-supported neuromuscular rehabilitation on forearm muscle activation patterns assessed using surface electromyography, wrist proprioceptive function (joint position sense), pain intensity, and functional improvement in individuals with scapholunate instability, and to identify clinically applicable rehabilitation protocol approaches for this population. In this single-blind randomized controlled trial, participants with pre-dynamic or dynamic scapholunate instability will be randomly assigned to either a conventional rehabilitation group or a virtual reality-supported rehabilitation group. Both groups will receive an 8-week rehabilitation program administered twice per week. Primary outcome measures will include electromyographically assessed forearm muscle activation and wrist proprioception. Secondary outcome measures will include pain intensity, grip strength, wrist muscle strength, and upper extremity functional outcomes assessed using validated clinical instruments. All outcome assessments will be performed before and after the intervention period by an assessor blinded to group allocation.

Participants needed: 36
Trial details
Age: 18-65Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Feb 12, 2026Locations: 1
Eligibility criteria

Aged between 18 and 65 years [+4]

History of previous surgery involving the hand or wrist [+7]

Status: Not yet recruiting

Neuromuscular Training in Professional Esports Players

Professional esports players engage in prolonged training sessions and experience high physical and mental stress due to intensive competition schedules. These demands can lead to increased fatigue, decreased performance, and health problems. This randomized controlled trial aims to investigate whether adding a structured neuromuscular exercise program to routine esports training reduces fatigue and stress biomarkers and improves performance-related outcomes in professional esports players.

Participants needed: 24
Trial details
Age: 18-35Biological sex: MaleType: InterventionalSponsor: Yeditepe UniversityUpdated: Jan 8, 2026Locations: 1
Eligibility criteria

Age between 18-35 years [+3]

History or presence of medical conditions affecting safety or performance: metab... [+6]

Status: Not yet recruiting

The Effect of Exercise on Sleep Quality in Elderly Individuals

The primary objective of this study was to examine the effects of regular exercise on sleep quality in older adults. The study will assess changes in sleep quality resulting from a structured exercise program using objective and subjective measurement tools.

Participants needed: 18
Trial details
Age: 65-80Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Nov 25, 2025Locations: 1
Eligibility criteria

Being 65 years of age or older, [+5]

Those with serious cardiopulmonary, neurological, or orthopedic diseases, [+2]

Status: Not yet recruiting

Gamified Education for Diabetes Self-Management in GDM

Gestational diabetes mellitus (GDM) is a serious public health problem characterized by hyperglycemia that develops during pregnancy and causes significant short- and long-term health risks for both the mother and the fetus. Lifestyle changes, especially appropriate diet and exercise practices and glycemic control are among the basic approaches in GDM management. However, the individual's adoption and sustainability of these approaches are often insufficient, and the individual's participation in treatment and motivation levels may be limited. When the literature is examined, it has been proven that gamification-based interventions, especially in individuals with type 2 diabetes, have positive effects such as increasing the level of knowledge, encouraging physical activity and improving glycemic control. However, the lack of gamification-based nursing interventions specific to women with GDM is striking. The fact that there is no standardized nursing protocol specific to GDM management in our country makes the literature gap in this area even more evident. This study aims to develop health behaviors in individuals with GDM through a gamified training program to be developed based on the Information-Motivation-Behavioral Skills (IMB) model. Thanks to the innovative structure of gamification, it is aimed not only to increase the knowledge level of individuals, but also to increase their motivation and make behavioral changes permanent. Thus, the active participation of the individual in the treatment process will be encouraged and the self- management skills will be strengthened. This research will be an important step in terms of the integration of digitalization and patient-centered approaches in nursing practices, as well as indirectly contributing to the protection and development of public health. While the training program has the potential to increase the quality of life at the individual level, it will also allow the development of an original and structured nursing care intervention that can be used in GDM management. This study aims to fill an important gap in the literature, to disseminate innovative practices in the field of nursing, and to support healthy pregnancy outcomes at the social level. For this reason, the purpose of the research was planned to examine the effect of the training program applied to women with gestational diabetes with the gamification technique based on the information-motivation-behavior (IMB) model on diabetes self-management.

Participants needed: 78
Trial details
Age: 18-40Biological sex: FemaleType: InterventionalSponsor: Yeditepe UniversityUpdated: Jul 16, 2025Locations: 1
Eligibility criteria

Those who speak Turkish, [+9]

Those who cannot read or write, [+4]

Status: Not yet recruiting

Comparing the Effects of Holmich Protocol Exercise Therapy and Joint Mobilization Training on Pain, Balance, Function of the Lower Limb, and Muscle Activity in Soccer Players with Athletic Groin Pain.

The goal of this clinical trial is comparison the Holmich protocol exercise therapy and joint mobilization training, investigating their respective effects on muscle activity in soccer players with athletic groin pain. The main questions it aims to answer are: Is there a difference between Holmich protocol exercise therapy and joint mobilization training on pain, balance, function of the lower limb, and Muscle activity in Soccer Players with athletic Groin Pain ? Researchers will compare Holmich protocol exercise therapy (HT)with joint mobilization training (JMT) to see if the exercises are effective on pain, balance, lower limb function, and muscle activity. Participants will: Practice Holmich protocol exercise therapy (HT) three times a week, 90 minutes per session, for 12 weeks. Practice joint mobilization training (JMT) for 12 weeks.

Participants needed: 30
Trial details
Age: 18-35Biological sex: MaleType: InterventionalSponsor: Yeditepe UniversityUpdated: Feb 18, 2025
Eligibility criteria

Male [+6]

Receiving physical therapy or other conventional therapy in the past 6 months. [+2]

Status: Not yet recruiting

How Much Virtual Reality Intervention Improve the Balance of Patients with Cerebral Palsy

The purpose of this clinical study is to investigate how effective virtual reality applications are in adult cerebral palsy rehabilitation. The main questions it aims to answer are: Do virtual reality interventions (of Becure Balance and Becure Wesense Systems) improve balance and is this improvement reflected in the clinic? Is there a change in brain functional resting state networks after virtual reality interventions?

Participants needed: 24
Trial details
Age: 18-30Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Jan 10, 2025
Eligibility criteria

Not listed

Status: Recruiting

The Effects Of Oculomotor Exercises And Hands-On Protocol In Non-Specific Neck Pain

This study aimed to evaluate the effectiveness of adding oculomotor techniques and hands-on treatments to routine exercise protocols for individuals with non-specific chronic neck pain (NSCNP).

Participants needed: 38
Trial details
Age: 18-65Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Nov 4, 2024Locations: 1
Eligibility criteria

The inclusion criteria included being between ages 18 and 65 old, having been di...

Status: Recruiting

The Effectiveness of Virtual Reality Training Program

Alzheimer's disease is the most common type of dementia, accounting for 50% of all cases. Advanced age is a significant risk factor for AD. Virtual Reality (VR) is an interactive video game technology that provides computer-generated environments that include physical activity and provide users with experiences similar to those in the real world. VR technology can be used for rehabilitation purposes in individuals with various orthopedic and neurological disorders due to its ability to enhance motor, cognitive learning and neural plasticity (1,2). The aim of our study was to examine the effect of the Virtual Reality Training Program on cognition in individuals with Alzheimer's disease living in the community.

Participants needed: 45
Trial details
Age: 55-90Biological sex: AllType: InterventionalSponsor: Yeditepe UniversityUpdated: Aug 30, 2024Locations: 1
Eligibility criteria

≥ 55 years and older Diagnosed with AD according to DSM-IV diagnostic criteria b...

Various mobility restrictions, musculoskeletal disorders, (wheelchair use, etc.)...